Review 5 reading time

Abra-Cooking-Dabra

[Game Review]

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A whimsical yet demanding cooking card game where British comfort food, Wonderland guests, and ruthless timers turn every service into a tense deckbuilding puzzle.

Abra-Cooking-Dabra is a strange and delightful mash-up: a frantic cooking sim, a deckbuilder, and a Wonderland story all shuffled into one very tense service. It’s smart, demanding, and surprisingly generous with depth – as long as you’re ready for a game that’s more pressure cooker than cozy café.

Concept & Setting

You play a down-on-their-luck chef in London who, desperate for a restaurant concept, clicks a suspicious email and is promptly yanked into Wonderland to run a magical mobile café. Your new “boss” is a smug, talkative Cat who sets impossible deadlines, watches your every move, and occasionally throws you a bone – or, more accurately, a new card.

Orders come from Wonderland’s oddball clientele: toves, borogoves, mome raths, and other Carroll-inspired guests line up for very real British dishes. The contrast between grounded food (roasts, pies, comfort classics) and nonsensical guests gives the game a very specific charm: it feels like a British cookbook was dropped into a pack of playing cards from Alice in Wonderland.

The story doesn’t dominate, but it gives just enough context – you’re paying off a kind of magical debt and rebuilding a lost collection of recipes – to make each new level feel like another step in your odd culinary exile.

A cooking sim… built as a card game

At its core, Abra-Cooking-Dabra is a cooking card game. Every ingredient, appliance, and action is represented by cards that you combine and sequence under tight time pressure. Customers arrive with ticking timers and specific dishes; your job is to assemble, cook, and deliver those plates before their patience runs out.

Think “Overcooked, but your pantry is a deck”:

Structure, progression & difficulty

Abra-Cooking-Dabra offers more than 25 levels, plus a hidden endless mode for players who want to stay in the kitchen indefinitely. Across the campaign you:

The difficulty curve is where the game really makes a name for itself:

Most reviewers highlight how complex and demanding the systems are, but also how satisfying they become once everything clicks. It feels more like mastering a deep puzzle game than casually serving a few burgers between emails.

Atmosphere & Presentation

Abra-Cooking-Dabra leans into a whimsical Wonderland aesthetic:

Audio-wise, the game builds a nice rhythm of sizzling pans, chopping sounds, and timer pressure. It’s not a purely “cozy” vibe – that relentless ticking tension is always there – but it works: you feel like you’re in a magical kitchen that never truly sleeps.

The writing is light but playful, with plenty of wry comments from the Cat and small bits of flavor text that reinforce the absurd setting without slowing down the pace.

Strengths

Verdict

Abra-Cooking-Dabra is a standout twist on cooking games, transforming familiar “serve customers fast” chaos into a layered card-driven puzzle. It’s inventive, mechanically dense, and thematically cohesive in a way that many genre mash-ups never quite achieve.

However, it’s also intense. The timers are strict, the recipes are demanding, and the systems can feel overwhelming until you really put in the time to learn them. Add some early bugs and slightly cluttered iconography, and it’s clear this isn’t the universal pick-up-and-relax experience some might expect.

Recommended if:

Skip or wait for patches if:

For the right player, Abra-Cooking-Dabra is an easy recommendation: a cleverly designed, card-shuffling kitchen that rewards obsession, experimentation, and a high tolerance for magical workplace stress.