Review 6 reading time

Diplomacy is Not an Option

[Game Review]

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A brutal yet cheeky medieval RTS where city-building, tower defense, and physics-driven slaughter collide in endless waves of besieging peasants, undead hordes, and invading armies.

Diplomacy is Not an Option is exactly what its title promises: a game where talking things out is off the table and the only negotiation tool you have is a trebuchet.
Door 407’s medieval RTS leans hard into wave-defense mayhem, gleeful dark humor, and gigantic battles that turn your idyllic countryside into a carpet of corpses and craters.

Concept & Setting

You play as a bored feudal lord in a crumbling kingdom where the king is incompetent, the economy is broken, and the peasants are (understandably) furious. Every “mission” is basically a new excuse for someone to rise up against you — rebels, neighboring lords, religious fanatics, even the undead.

Instead of a sweeping epic, the story is framed with tongue-in-cheek dialogue and absurd situations. The tone constantly swings between grim (famine, disease, mass graves) and comedy (your lord’s apathy, the king’s stupidity, and the sheer over-the-top scale of the violence). It never takes itself too seriously, but it does give just enough narrative context to glue each desperate siege together.

The world itself is a stylized medieval fantasy: villages, forests, farmlands, and fortified castles under constant threat. There are no diplomacy menus, alliances, or peaceful resolutions. If someone shows up on the map, they’re either working for you or they’re about to die.

Gameplay & Mechanics

At its core, Diplomacy is Not an Option is a hybrid of RTS army management, City-building and logistics, Tower-defense / horde-survival.

You start with a small keep, a handful of peasants, and a countdown to the first enemy wave. From there, the loop is simple on paper and wonderfully stressful in practice:

  1. Build and expand

Place houses, lumber camps, quarries, farms, warehouses, and defensive structures. The economy is straightforward but unforgiving; mismanage food or wood and your entire defense collapses.

  1. Raise an army

Peasants become archers, swordsmen, pikemen, siege crews, and more. You’ll constantly juggle workforce vs. military: do you draft builders into the army now, or let them finish the crucial walls first?

  1. Research and magic

A tech tree unlocks stronger units, better walls, siege engines, and magical “god powers.” You can call down meteors, heal troops, or — crucially — pause time with an active-pause spell to re-issue orders when the chaos gets overwhelming.

  1. Survive the waves

Enemy hordes attack on schedules and from different directions, escalating from ragged peasants to heavily armored knights, siege units, and supernatural threats. On higher difficulties, you’re playing a ruthless puzzle where every resource and wall segment must carry its weight.

The game offers multiple modes: a story campaign with escalating scenarios, Endless and Challenge modes for pure survival runs, a more relaxed Sandbox mode, and a map editor for custom setups. This gives the game a ton of replayability, whether you want carefully curated missions or improvised last stands.

Two things really set the gameplay apart:

It’s difficult, demanding, and designed for players who enjoy “learning by losing.” Missions can last a couple of hours, and failing at wave 10 after meticulously building your fortress is both devastating and – if you’re the right kind of player – incredibly motivating.

Atmosphere & Style

Visually, Diplomacy is Not an Option goes for a clean, slightly cartoony low-poly look rather than gritty realism. Villages and soldiers are charmingly stylized, which makes the brutality of the battles oddly palatable. From a high zoomed-out view, you can admire your neat little town; zoom in and you get a chaotic mess of arrows, explosions, wizards, and screaming peasants.

The presentation shines most when the hordes arrive. Thousands of enemies crash into your defenses, physics sends bodies tumbling off walls and bridges, and the landscape gradually transforms into a tapestry of siege engines, craters, and shallow graves. It’s grim, but the exaggerated style and dark humor keep it from feeling oppressive.

The soundscape leans into that same mix: panicked battle shouts, siege engines creaking into place, catapults thudding, spells detonating, all carried by a suitably dramatic medieval-inspired soundtrack. It sells the fantasy of being a beleaguered lord orchestrating total chaos from the safety of your keep’s balcony.

Strengths & Who It’s For

If you liked games like They Are Billions or the siege defenses of Stronghold and Age of Empires, Diplomacy is Not an Option hits that same “build a perfect murder-fortress, then pray” itch.

Verdict

Diplomacy is Not an Option is a love letter to the brutally unforgiving side of the RTS and tower-defense genres. It strips away diplomatic fluff and grand strategy layers to focus on one thing: the desperate joy of holding a doomed castle just a little longer than you thought possible.

It’s not trying to compete with the most complex city-builders or the most cinematic strategy games. Instead, it offers a tight, replayable loop of building, optimizing, and surviving ever-growing waves of enemies, backed by physics-heavy battles and darkly comic medieval misery.

If you want:

…then Diplomacy is Not an Option is absolutely worth your time — and very likely, a lot of it.