A compact, first-person noir mystery where careful observation, moody lighting, and a 20-year-old cold case matter far more than combat or spectacle.
Concept & Setting
The Last Case of John Morley is a first-person narrative detective adventure from indie studio Indigo Studios – Interactive Stories and publisher JanduSoft, set in 1940s England. You play John Morley, a worn-down detective returning to work after a nasty fall on his previous case. Barely back in his office, he’s approached by Lady Margaret Fordside, who hires him to reopen the 20-year-old murder of her daughter.
From there, Morley is drawn into a genuinely grim noir setup:

- A decades-old cold case with missing pieces and buried evidence.
- A string of locations – Bloomsbury Manor, a bleak sanatorium, a hospital – that all feel steeped in history and regret.
- A sense that the truth has stayed hidden not by accident, but because it was safer for everyone that way.
It’s a grounded premise: no supernatural monsters, no combat, just a detective, a lantern, and the weight of a long-forgotten crime. For an indie team, committing to such a focused, low-key mystery is a smart move — and it gives the game a strong identity right away.
Gameplay & Mechanics
Moment to moment, The Last Case of John Morley is all about slow, methodical investigation:
- You explore environments in first person, searching rooms for notes, photographs, keys, and other clues.
- Important items trigger green-tinted “flashback” sequences, where Morley reconstructs what he believes happened in that space.
- Light puzzles break up exploration — code locks, environmental clues, rotating statues, and similar “detective logic” challenges.
- As you progress, clues are logged and the narrative steadily moves towards the resolution of the cold case.

Several reviews emphasise that this is more linear mystery than open-ended detective sim. You’re not building big, branching deduction boards; the game largely nudges you along a curated path, with most key clues being hard to miss. That can be disappointing if you’re craving complex logic puzzles, but it also makes the game approachable if you just want to sink into a story.
A few key traits of the design:
- No combat, no fail states: the threat is atmospheric, not mechanical.
- 3–4 hour runtime for a full playthrough, making it a “weekend evening” kind of game.
- Puzzle difficulty is moderate: you’re expected to pay attention, but solutions are usually nearby in the environment.
- Very light interaction layer: much of the time you’re clicking on hotspots and listening to Morley’s commentary.
Critics are fairly aligned here: if you think of it as a short, on-rails detective novella you walk through, the structure works. If you expect deep systems and heavy deduction, you’ll likely find it thin.
Atmosphere & Presentation
Atmosphere is where this indie really punches above its weight.
Visually, The Last Case of John Morley leans into classic noir vibes:
- Dimly-lit corridors, lantern beams cutting through dust and fog.
- Grand but decaying mansions, hospital wards, and sanatorium corridors that feel abandoned yet watched.
- A muted colour palette that sells the 1940s setting and the “cold case” melancholy.
Multiple reviewers highlight how sound design and music do a lot of heavy lifting: creaking floorboards, distant echoes, and lounge-jazz-adjacent motifs create the constant feeling that something is just out of sight. It’s more creeping unease than full horror, which suits the detective focus.

On the other hand, you can feel the indie limitations:
- Character models and lip-sync are frequently called out as rough or janky.
- Lighting can be too dark at times, with a lantern that doesn’t always help as much as you’d like.
- Small visual glitches and anachronisms (e.g., props that don’t quite fit the 1940s) occasionally break immersion.
Voice acting usually lands somewhere between “fine” and “uneven”. Morley himself is often described as solid enough, while side characters range from decent to distractingly stiff. For a small indie, it’s not disastrous, but if you’re sensitive to performance quality, you’ll notice the wobble.
Despite those rough edges, the overall mood is strong. Most reviewers agree that if the game hooks you, it’s largely because the atmosphere and noir storytelling work.
Strengths
1. Strong, focused noir story
The cold case at the heart of the game is engaging. The setup, the locations, and the eventual twists are consistently praised as intriguing and well-paced, especially given the short runtime. Even mixed reviews tend to call out the story as a clear positive.
2. Excellent sense of atmosphere
Whether it’s the fog-drenched manor, the creaking sanatorium, or Morley’s cluttered office, the game nails its brooding 1940s tone. Lighting, environmental audio, and slow-burn pacing come together to create a world that feels oppressive and haunted without relying on constant jump scares.
3. Bite-sized structure that respects your time
At around 3 hours, this is a mystery you can realistically finish in one or two sessions. Several outlets praise it as a “short, satisfying narrative” that doesn’t drag its feet or pad itself out — perfect for players who want a complete story, not a 20-hour epic.
4. Accessible, low-stress gameplay
Because there’s no combat and very little in the way of fail states, the game works well as a relaxed, narrative-first experience. You’re here to explore and observe, not to fight or min-max. For many indie fans, that’s a real plus.
5. Indie ambition in the mystery space
The Last Case of John Morley is exactly the kind of project you typically only see from indie teams: a niche, atmospheric detective story built around careful observation and mood rather than big-budget spectacle. It’s a nice counterpoint to more action-heavy “detective” titles.

Verdict
The Last Case of John Morley isn’t a genre-redefining detective game, but it is a quietly compelling noir mystery that knows what it wants to be: short, story-driven, and steeped in atmosphere.
Taken together, most critics land this in that familiar 7-ish territory:
- Story & atmosphere: strong, often the stand-out element.
- Gameplay & systems: serviceable but light; more “guided mystery walk” than full detective sandbox.
- Presentation: evocative, but undeniably rough around the edges.
For an indie audience, that’s still a pretty attractive package — especially at its budget price and modest length. If you enjoy:
- Atmospheric, first-person mysteries;
- Narrative adventures that prioritise mood over mechanics;
- Short games you can finish in a single weekend;
then The Last Case of John Morley is well worth a look, as long as you’re okay with limited interactivity and a few technical quirks.
Think of it less as a complex case file and more as a noir novella brought to life: not flawless, but moody, memorable, and a nice reminder of how far small studios can go with strong art direction and a clear vision.