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Sanatorium - A Mental Asylum Simulator

[Game Review]

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A thoughtful 1920s card-based psych sim where moral dilemmas, desk-work drama, and outdated medicine combine into a smart – if imperfect – indie experience.

Concept & Setting

Sanatorium – A Mental Asylum Simulator is set in 1923, inside the imposing Castle Woods Sanatorium. You play a journalist posing as a doctor, sneaking into the institution under false credentials to investigate a missing person case and uncover what’s really happening behind closed doors.

It’s not a power fantasy about “fixing” mental health with modern knowledge. Instead, you’re working with the messy, often harmful tools of the 1920s: dubious diagnoses, experimental treatments, and a hierarchy that cares at least as much about funding and reputation as it does about patients.

As a concept, it’s excellent:

It’s a strong narrative setup that gives the “desk job” core of the game real stakes, without needing big-budget spectacle.

Gameplay & Mechanics

Despite the “Simulator” label, Sanatorium plays more like a card-driven narrative work sim / puzzle game than a deep management sandbox.

Each in-game day unfolds at your desk:

Beneath that, several layers overlap:

Patients can reappear over multiple days; how you treat them can affect their outcomes and your perception of the institution. Sometimes they become key narrative anchors, sometimes they’re reminders of cases you didn’t quite get right.

It’s worth noting:

For players who enjoy Papers, Please–style desk work and slow-burn narrative tension, the core loop can be very satisfying. For those seeking a broad, sandbox-style sim, it may feel narrower than the title suggests.

Atmosphere & Presentation

Sanatorium is built around a striking “dark deco” visual identity:

The music supports the mood well: a subdued, period-tinged soundtrack that leans into tension rather than jump scares. It fits the indie scope nicely, giving the game personality without overpowering the quiet, text-heavy focus.

In terms of writing, the game generally shines:

The presentation won’t blow anyone away technically, but it’s cohesive and thematically thoughtful — exactly what you want from a small, stylised indie.

Progression, Difficulty & Replayability

Sanatorium can be surprisingly dense for a relatively compact title: