We can definitely say that SCHiM has a unique style and very original gameplay. Please enjoy this quick interview with its developer, Ewoud van der Werf.
| Steam: | https://store.steampowered.com/app/1519710/SCHiM/ |
| Twitter: | https://twitter.com/Ewoud3D |
| Youtube: | https://www.youtube.com/ewoud3d |
| Instagram: | https://instagram.com/schimgame |
How did you come up with SCHiM’s gameplay? It’s pretty original :)
The inspiration came from childhood, from the kind of play kids make up: shadow tag and only stepping on the cracks in the pavement or the lines at a crossing.

How did you jump into the game development world?
When I was 14, I picked up Unity after a few years of creating animations in Blender. I first made a small test game in the Blender game engine at the time, but I wanted to try something bigger, so I switched to Unity.
Please describe your project in a few words.
SCHiM is a game about jumping from shadow to shadow in a colorful animated world.
Implementing new cars in SCHiM! ?#indiedev #screenshotsaturday #gamedev pic.twitter.com/8KdD5bd3Nt
— Ewoud (@Ewoud3D) May 28, 2022
Is there any particular twist or aspect that you think makes your game unique?
The shadow-platforming element is something I hadn’t seen in other games, so I consider that a pretty unique twist.

Let’s talk about the awesome style of SCHiM! Do you think its particular style adds any complexity to character controls?
All of the shaders in SCHiM are custom-made specifically for this project. The player has a slightly different color outline and is always in the center of the screen when you’re in control, plus the character’s eyes always face upward when you’re in a shadow, making it a bit easier to see where the player is.