We can definitely say that SCHiM has a unique style and a very original gameplay! please enjoy this quick interview with its developer, Ewoud van der Werf.
Steam: | https://store.steampowered.com/app/1519710/SCHiM/ |
Twitter: | https://twitter.com/Ewoud3D |
Youtube: | https://www.youtube.com/ewoud3d |
Instragram: | https://instagram.com/schimgame |
How did you come up with SCHiM gameplay? It is pretty original 🙂
The inspiration came from childhood, childlike play that kids make up: shadow tag and only stepping on the cracks in the pavement or the lines at a crossing.
![](https://indiegames.wtf/wp-content/uploads/2022/05/schim_BusStop-1024x576.png)
How did you jump into the game development world?
When I was 14 I picked up Unity after a few years of creating animations in Blender. I first made a small test game in the Blender game engine of the time, but wanted to try something bigger and so I tried Unity.
Please describe your project in a few words.
SCHiM is a game about jumping from shadow to shadow in a colorful animated world.
Implementing new cars in SCHiM! ?#indiedev #screenshotsaturday #gamedev pic.twitter.com/8KdD5bd3Nt
— Ewoud (@Ewoud3D) May 28, 2022
Is there any particular “twist” or any aspect that you think makes your game unique?
The shadow platforming element is something I hadn’t seen earlier in games, so I consider that to be a pretty unique twist.
![](https://indiegames.wtf/wp-content/uploads/2022/05/schim_Park-1024x576.png)
Let’s talk about the awesome style of SCHiM! is its particular style adding any complexity to character controls in your opinion?
All of the shaders in SCHiM are custom-made specifically for this project. The player has a small different color outline and is always in the center of the screen when you’re in control, plus the eyes of the character are always facing up when you’re in a shadow, making it a little easier to see where the player is.